AAA Game Concept and Illustration Course

Course Overview

Industry-focused courses specialise in visual arts and design for film/gaming/advertisingsectors, emphasising the development of AAA-level game illustration and concept art skills

The programme comprises two stages:

  • Foundation and Core Stage (building and deepening skills)
  • Mentor-Guided Stage (portfolio refinement)

The illustration and concept design module framework is outlined below in simplified terms based on the syllabus (focusing on tools such as Photoshop and Clip Studio Paint; practical projects encompass the full creative workflow from ideation and concept development to refined visual outcomes for the entertainment industry).

AAA Game Concept and Illustration Certificate Program

From Fundamentals to Advanced Production
01
Introduction to Fundamental Principles and Professional Techniques : Foundations of drawing, figure sketching, perspective, colour theory, visual communication, narrative techniques, atmosphere/lighting application, digital rendering, concept design, comic art

Core Curriculum :
  • Sketching and figure structure (basic poses, human anatomy, narrative scenes, props/character design)
  • Design fundamentals: Perspective + lighting & atmosphere studies + rendering techniques
  • Illustration & visual development + story development & storyboarding
Practical Project :
  • Foundation sketching (e.g., completing basic character design or scene setting with in 4 weeks)
  • Intermediate project - creative concept series (e.g., AAA-grade game world illustration, 8-12 weeks)
  • Industry theory introduction (film and game visual design)
Course Objectives : Establish core competencies for integrating illustration into production pipelines; incorporating weekly challenges, real-time Q&A, collaborative workflows, and feedback mechanisms

Software Used : Photoshop , Sketchbook , traditional media; Advanced additions: Illustrator, Clip Studio Paint, Procreate

Duration
40 Weeks
Intake
FEB / MAR / OCT
Customised Advanced Courses : Tailored for the film and gaming industries (e.g., AAA concept design)

Core Curriculum :
  • Graduation project (Capstone course: Completion of a visual proposal-level illustration portfolio)
  • Advanced workshops (background painting, client brief analysis)
  • Portfolio development (feedback from professional studio instructors)
Practical Project : Industry-standard portfolio films; weekly progress tracking by tutors

Course Objectives : Master employment-ready skills; establish a tutor network (Tutors possess over 20 years' industry experience)

Software Used : Full suite including Blender for 3D reference construction

Duration
40 Weeks
Intake
FEB / MAR / OCT

Instructor portfolio

Ready to Level Up Your Skills?

Beginner or professional, our hands-on courses take you from fundamentals to advanced techniques using industry tools like Maya and Substance Painter.
Through a blend of lectures, workshops, and portfolio reviews, our instructors guide you from initial sketches to polished final proposals.
You’ll gain access to practical studio resources, professional tools, and real career feedback.

Embark on your path to AAA-level excellence and accelerate your future.
Sign up now and elevate your artistic mastery!

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